Hello! I am trying to make something similar to Ratchet and Clank’s Swing shot mechanic:
Warning, the player curses in the video, but only after the part demonstrating the swingshot.
Just without the auto aim.
As of right now I have a functioning tractor beam, and am trying to scrap its current “Grab Object” function to make a “Create Spring Arm” function. I want to send a trace out to an object and create a spring arm between it and the player.
This is my working “Grab Object” Function
This is my current (non working) Create Spring Arm function
This is the error I get when I try to grapple the floating mesh I use for testing.
Thanks for any and all help
Also, this may deserve its own thread, but do any of you guys have and idea on how to make a double jump? I have started by making a non animation jump function. The problem is that I have not been able come up with a way to make allow it to fire, but only twice per initial jump.
Here is my Jump Function: