I’m currently working on a 3D side scroller and are trying to build a “swing rope” that could get you over gap where jump or double jump don’t suffice.
I have tried several things but don’t have anything thats working at all.
So here is what im thinking:
- A stationary base with a rope where the player attaches to the end of that rope when colliding with a trigger.
- The player will swing back and fourth with no loss of velocity
- The player will only detach if jump is pressed (or takes damage)and then move in the direction the rope is “pointing”
I am no stranger to Blueprint, but no expert either. I am currently reading through documentation and watching through tutorials at the moment but have not found anything usefull yet.
I thought it would be a good idea to ask while i’m looking.
If anyone could point me in the right direction, I would be one very happpy boy.