HELP: Swapping Actors In A Level using UMG

Hello everyone! I’m currently working on a car modifier. What I’m looking to achieve is create a few buttons that when on clicked it will remove the current Actor (For Instance The Hood) and replace it with the Actor you click on (a different hood) I basically reached the point where when you click on a button the hood disappears but getting it get a new hood dose not seem to work. Here is what I have so far.

Any advice or tips would be much appreciated.

You will probably want to take the transform from the old actor and apply it to the new one when you spawn it. It won’t work without feeding in a transform that’s why you see that error.

I haven’t used it but maybe a better thing to use would be the socket component so check that out.