[Help] Spawn Actor Admin Command not Spawning in Custom Supply Beacon

Hello!

I made some extra supply beacons with the sole purpose of being admin spawned in. In the editor this command works:

cheat spawnactor “Blueprint’/Game/Mods/RAWRBeacons_1/Beacons/SupplyCrate_Level03_Special_RB.SupplyCrate_Level03_Special_RB’” 0 0 0

In game however it does nothing. I’m wondering if I missed something. The crates are not attached to the PrimalGameData because I’m not remapping the original ones. Is there somewhere else I need to point these BPs to?

[Edit] I also looked in the cooked game mod and I can see that they didn’t cook. Anyone know why they didn’t? They are direct copies of Double drops, just renamed.

Thanks,

-RoflRAWR

Add them to the Extra Resources array in the PrimalGameData (this is used generally for things that have no other way of getting them in-game - like the various “special” skins and such or admin-only spawning).

From there it should cook them and allow the spawning. Also, I don’t know if it’s just a typo in your post here, but you seem to have replaced the quantity to spawn(the first parameter after the path) with 0.

-WM

WoefulMacabre,

You sir are a savior! Thanks a million!

-RoflRAWR