hi guys. any reason why sockets do not transform and move with Animation Montages?
the socket twists and moves during normal locomotion movements. but as soon as I play an anim montage, then the socket doesn’t rotate along with the hand
see the video in the below link. have a look at the red line. You’ll see that it moves along, but during the reload anim, it stays put (along with the weapon)
MeshComp->SetHiddenInGame(false); MeshComp->AttachToComponent(PawnMesh, FAttachmentTransformRules::SnapToTargetNotIncludingScale, AttachPoint);```](https://youtu.be/SHKp4ng2pRk)