So I have an endless running game I’m making, and I’m trying to make it to slide under obstacles. I got the animation and everything set it the BP. But my problem is that the capsule collision gets detected so I can’t slide under the mesh. Is there a way to set up in BP that the capsule isn’t detected when sliding or make it go under as well? I hope this isn’t confusing.
Reduce the capsule half height when sliding. Youll have to make some checks while sliding to see if you are still under obstacles when you finish the slide anim. If you are you need to make the character crouch instead of standing back up.