Help - Shots not moving cameras in Master sequence

Hi, I’m rendering a short animation in ue5.3, for some reason half of the shots no longer move the cameras in the main sequence, they only work when I go into the shot and click on lock camera to viewport button, when I go back to the master and lock the shots to the viewport they don’t move

link to sceengrabs

Any help would be appreciated. I have a deadline for tomorrow and I dont want to redo all the animation work

regards

Hi, it’s working now, I deleted the camera cuts track in each shot, then added a new one and binded it to the camera, not sure why it suddenly lost the binding for half of the shots, it has been crashing a lot during rendering might have corrupted the file maybe?