I’m trying to build a very basic spawning system that spawns actors (rooms) at the four random target points (just four to get it working). I’ve currently got a very simple setup that randomly selects one of the four target points and spawns one of the actors there, the trouble is trying to get this to repeat for the 3 other target points and spawn the remaining actors there.
The issues I’ve run into are the following:
1: The actors spawn inside each other, which doesn’t work, and the collision override has no setting to make it try a different location.
2: some of the same actors spawn twice.
I’m extremely new to UE, and nodes are definitely not what I’m used to. There are literally no tutorials on what I’m trying to do so I’ve got to ask here.
My guess is that I need to create an IF statement to check for collision, then move to the next target point until it finds one without collision. And something similar to make it only spawn one actor once. But I have no idea what that would look like in nodes.