Hey guys! I’m trying to integrate Root Motion in my model and am having trouble getting the Root Bone to be where it’s meant to. I’m using a lunge jump animation from Mixamo with a custom model. I tried following the tutorial below but encountered issues since I need my characters hips to roll on the floor.
I’m got the capsule collider to follow the model through the animation but its not following character in the Z-Axis (see video below).
[video]https://drive.google.com/file/d/0B0lskjfVASz-TWt6akFmVWVqM2c/view?usp=sharing[/video]
I’ve attached Both the Maya file of the Jump with me attempting to do the root bone and the the base file of the animation itself.
https://drive.google.com/drive/folders/0B0lskjfVASz-dmdvR3NLb0o5eDA?usp=sharing
Thanks again everyone.