Help setting up Finterp functions in an "input mapping context"

I am trying to create a movement system for an airship that I created. I used a youtube tutorial that I found but it’s in ue4 and he used the old input system. With that said, most everything is working. i think there’s an issue because I am now using the EMC to manage inputs. I have a move “forwards/backwards” and a “move right/left” input and those are working great.

Here’s my issue. I think I am having issues with the Finterp functions because the acceleration of the ship goes up, but never returns back down after releasing the key. And even more frustrating, I’ve added some rotation along the x coordinate while turning to add to the realism, HOWEVER, the Finterp on that rotation doesn’t return to it’s original value either. So when turning, if I release the button to “turn right” the rotation just stays way over to the right until I press the “turn left” key but then i release that and it still stays off tilt. Its very wrong. I just want the ship to return to upright when i release the buttons. Am I missing something in this blueprint. I’ve tried tweaking lots of stuff. I tried showing pictures for reference.

fyi (the ship is a possessable pawn and the pictures in 3rd person are just to show that the tilting of the ship doesn’t return to normal when the key is released and I also doesn’t return to normal after i unpossess the ship). [Picture of the airship blueprint is included below]. nvm i can only include 1 picture lol