I wanted to create Sequence that can change the starting Transform in runtime
So I used this guide
What I tried while looking at the guide
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Make sequence
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Drag the sequencer into the world to create an actor
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Setting Override Instance Data & Transform Origin Actor
( BP_CinemaBaseLoc is emptyActor in the world location ( 0, 0, 0 ) )
I test this setting and it worked fine!
But What I want is to set these values by dynamically creating a sequencer, not a sequencer that has already been created in world
So that’s my BluePrint
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Create Level Sequence Actor and Setting Override Isntance Data & Default Instance Data
( in player character’s begin play )
( Test Loc Ac = BP_CinemaBaseLoc generated in the world) -
Press U to play Sequence
It worked fine except sequence always playing in the same location…
( Of course, the position of the set default instance data continued to change in runtime )
I looked at the docs for Level Sequence Actor and checked if there was anything more to set up
But I didn’t find anything…
Perhaps “default instance data” and the “transform origin actor” are different?
If there is anything I missed, please let me know