Hi, im trying to make a blueprint that is an object and on interact it plays a sound. The thing is i’ll have multiple ones and want to be able to change the sound in the editor after its been spawned instead of having to make a new blueprint for each and every single one. I’d appreciate any help, thanks.
Hey Alex,
You’re going to want to do a few things:
- Make a blueprint of the object
- Create a variable for the sound-to-play (With whichever type you plan to use, such as sound cue)
- Make that variable public
- Create an instance of the object in your level and change the sound you want to play in the detail panel
Thank you! I’ve been pulling my hair out all morning trying to figure this out. I really appreciate it