I just started fixing my own Player Controller because I have a situation where I want to have a set camera location instead of using the character pawns 3rd person camera. In this case where I’m going up a stair…
The problem here is that when I want to return to the Character Pawns camera it doesn’t, instead the camera view target becomes this obscure first person perspective inside the character pawn…
The level blueprint looks like this:
What the Character Pawns Camera perspective is supposed to look like:
How it looks on the stairs (correct behaviour)
How it looks like after exiting the trigger box and setting the view target back on to my character pawn (incorrect behaviour)…