[Help] Sending A Variable from Client to Server before joining server.

How would I go about sending a variable referenced isFemale.
Above is just a mock screen of what the game screen currently looks like.
The tick box is a bool (isFemale).
So how would I go about sending that infomation when the client starts up a server or joins one.

Been trying all day any ideas??

GameInstance. You’ll need a camera pawn if you want to spawn a different actor for 1/other. Once the player controller is up, it can get the information from the game instance and spawn the relevant character. Unless you’re using one character BP, in which case the visual properties can be set after getting the value from the game instance.