I’m not amazing with the material editor, but I suspect it may simply mean that it doesn’t like that extra pin plugged into the grayed out “opacity mask” option.
I tried to plug a single texture sample and it works. But the error came up when I used virtual texture. Properly opacity map simply not support virtual texture?
I have the same probleme. Im trying to use UDIM map, but its not working. If i put to alpha channel and after this i use into opacity its just crashing my UE4