Help !! Rotation of Character goes wrong

I see. It might be due to other factors in your blueprints which affect the same aspect of the character that you didn’t remove. Like I said, I’m having a hard time understanding the objective while using the input action values in the rotation logic, so I’m just going with what you’ve described. If it’s always inverted no matter the circumstances, you can simply multiply the values you use to determine where to face by -1 and see if that fixes the issue.

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