Hi ! Please I’m looking everywhere but can’t find how to correctly rotate my character with only the keyboard or gamepad. You can take for example the movements of the Overcooked Games or whatever you want.
I don’t use the Event Tick, only X and Y inputs, but it turns in the wrong direction and not facing forward like Quinn or Manny. Why ??
Is the problem the character not facing the direction of movement? If so, you can get the “Orient Rotation to Movement” node and tick it’s checkbox. I didn’t really understand what’s going on with the vector you’ve created using the input action values.
I see. It might be due to other factors in your blueprints which affect the same aspect of the character that you didn’t remove. Like I said, I’m having a hard time understanding the objective while using the input action values in the rotation logic, so I’m just going with what you’ve described. If it’s always inverted no matter the circumstances, you can simply multiply the values you use to determine where to face by -1 and see if that fixes the issue.