So I have a timeline that starts on play and rotates 360 degrees, autoplay, looping. I then have an event then will cause this timeline to stop, set a stopped rotation by getting actor rotation, then move to a new timeline that is set to use the stopped rot and move to a target rot.
The problem is, when it stops in a Positive value it rotates backwards, if it stops at a negative value it rotates the direction I want. Or, I should say postive stop rotates counter clockwise to the target rot, and the negative stop rotates clockwise to the target rot.
How can I force it to always rotate clockwise to the targetrot no matter what the value of the stopped rot is?