Hello everyone!
In my upcoming year of Architecture school, I will have the opportunity to use UE4 to render some of the buildings I design. Basically, I will hand the controller to my professor/critic and let him/her walk through the building as if it were a reality.
The current pipeline for Architecture students at my University is to start on paper, move to basic 3D design modeling in , and then move into AutoCAD or Revit, depending on what year you are in. Well, that doesn’t give you the holistic reality of what you’ve designed like being able to walk through it would. So, rather than doing just still renderings, I want to have the added bonus of either walk-through animations or a free roam through the building. I’ll slowly add in NPCs and maybe even interact with them, allowing them to tell the narrative of why the building was designed the way it was. Basically, I turn on the big screen in the crit space and let what I’ve created in UE4 do all the work.
This is, by far, way more difficult than just putting together a scene and hitting the render button in Revit. I know my way around a computer, but I’m much more of a designer than a computer god like most of you… So… I need some help.
**THE PLAN ** Ask questions in the OP, and as they are figured out, put together detailed walk-throughs that can maybe be stickied or something. Let’s put together a pipeline (if it doesn’t exist already) and share it.
First Problem.
I modelled a beach house in Rhino
Then Exported it as an OBJ.
Imported it to 3DS Max
Then Export Selected the whole model as an FBX File
THE PROBLEM
When I import this into UE4 into a 3PS template and PLAY, I am unable to walk inside the model, and it seems like the whole house is one big bounding box. When I import just the foundation, retaining wall and upper level of ground behind it, I basically can only wallk around at the elevation of the highest point of ground, and I float at the highest point of the model even when I’m above the lowest point.
Now, I know I can rebuild the whole thing in UE4 because it’s all boxes, but that doesnt work for quickly importing an Architectural model from Rhino and adding textures, etc.
THE QUESTION
How? lol
How do I quickly export a model from Rhino to UE4 and be able to walk around in it? I’m open to any options, and I can use basically any Autodesk program.