Help reset character rotation

I set my character to rotation around an object, and now I want to reset it back.

I’ve place the rotation 0,0,0 into the node, but my character end up facing the wrong way ( so it look like I’m running ■■■ first) The controls work fine, but the character mesh is reverse.

How do I fix this?

Any help is appreciated, thanks

It seems you’ve rotated your skeletal mesh instead of the your capsule component, simple change your target, then this issues goes aways.

  1. On viewport, check if your mesh is facing the same direction of the arrow component;

  2. Also check if your Mesh’s rotation on Z-Axis is -90 or 270.

  3. Try to use a custom event and a time line or tick event in order to make your character rotate into target direction, look the example below:

Hope that helps - take care!