Help required with setting a media plate to texture (material graph)

Could someone please help with setting up the material graph correctly for this?
I’m trying to set the media plate material as a material to my static object. I managed to add it, however it comes upside down.

I spent some time with chatgpt and it suggested to put the following nodes, and connect it to flip the image, however when I set it up… it becomes very zoomed

if I keep the UV tiling at a 1, then its still upside down

As usual, GPT has no idea what it’s talking about

heyy, thank you for the quick reply and a solution. Unfortunately I did not win with it.
I tried setting up the nodes way you suggested, however it still doesn’t seem to work :frowning:

if I click on unmirror, it zooms in on the textures, and still its upside down

can you upload the screen mesh here?

Daz_BillionairesOffice_xi_bo_conferenceroom_shape_0.FBX (333.2 KB)

Here you go

hey, so I understood the problem as I uploaded the model.
My material is wrapping around the whole object, where as here I was thinking it was only applying to the screen

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Is it fixed now?

You can make the texture fit the screen by tinkering with the UVs, or you can UV map the screen part of the mesh so that its 0-1.

Here’s an answer

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