Announcement: I’m using the latest Preview build for this.
I’d like to slide a door when trigger_a and trigger_b are both triggered within a 6 second window. What would be the most efficient way to approach this?
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All in one blueprint? (Sounds messy…)
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Three blueprints, one for each trigger and one for the door? (How can I get them to talk to each other?)
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Should the level blueprint be involved in this process?
So far I’ve been using two unique timelines (in separate blueprints) to create a short timer for each trigger to be ‘active’ (>0.0 && <6.0). The problem is getting trigger_a and trigger_b to declare true in the same blueprint, in order to activate the door.
I was almost successful using the event dispatcher to pull data from two class blueprints into the level blueprint, but for some reason I can never get the second class blueprint event dispatcher to appear in the level blueprint when right-clicking (with/without context sensitive enabled). Note: The class blueprints are not duplicated, nor are any elements within them. They are replicated manually.
Unless I’m straying off track in terms of the method and efficiency, I’m mostly interested in getting class blueprints to talk to each other.
Thanks,
P