Basically what im trying to do is take the bp screen shot below and make it a easy set up to replace armor at will that can be called from other blueprints. or is this even possible with the set up i have below? Any one know how to do a simple setup for this? dont need anything to complex just a way to call armor sets from a interface and replace the other armors. i mean i could add armors all i want if i could just figure out how to remove the previous mesh. i tried to do set skeleton mesh but that wont work specially since i have to add in the master component in order to have the armor animate. so im really at a loss here.