Hi there folks! New Game Design student, trying to get to grips with Unreal for the first time (excited). In any case, one of our assignments is to recreate the arcade game “Gravitar”, and I’ve been struggling with reproducing the basic movement mechanics. I’ve managed to make the ship rotate by pressing a or d, but I’m stuck on forward acceleration at the moment. The goal is to accelerate the ship in the direction it’s facing, as opposed to the same direction every time, and for there to be a certain “drag” to the movement (newtons first law sort of deal) as the player accelerates in a different direction.
Anyone got ideas on how to do this? Screenshots would be appreciated, and thanks in advance!