[HELP] Reactive Audio in Sequencer

Hi all,

I’ve been going back and forth with this challenge for a while now, so I figured I check if anyone has some suggestions here. But I’m currently creating a cinematic in UE5 through the Sequencer, and I have a character whose mask LEDs are driven through audio. So when they are speaking, the strength of the emissive material changes.

So I got this working in a real-time environment, through a Blueprint but I just can’t seem to think of a solution how I can make this work in the sequencer. Is there any way to control a dynamic material instance through Audio in the sequencer? Or are there any suggestions how I should tackle this?