HELP!!! Problem with Cloth Simulation "Pitch black areas" when rendering with "Path Tracing" in "Movie render

Having an issue rendering of frames in UE5.1 with “path trace” rendering anything with Cloth Physics with the “movie render que” ? Pitch black areas on my cloth as it’s simulating.

I’m aware and implemented of some fixes for using cloth simulations in “movie render que”, such as setting motion blur to at leas 1 and setting the “Temporal Sample count” to no more than 2. And while this allows the cloth to simulates correctly, I now have the issue of black areas during the simulation.