HELP please with persistent camera between character swapping

Hey guys im trying to swap between character a and character b without the camera resetting, and this is my first time using UE so im encountering a lot of first experience issues.

I don’t even know if im doing this right. I’ve uploaded my blueprint. I had to take off my destroy actor node because it was giving me a runtime error saying my camerboom was not a valid node, assuming because i destroyed it?

Anyway, I can deal with that later. I’m just focused on getting this camera right. And its not working at all. It compiles and gives no errors but the camera is not persistent, and is still resetting every time i swap characters.

Is there a better way to do this?

Hey @Chayes94!

You can check out this post of mine on the exact same topic :star_struck: Also make sure to check out the other posts there to understand the context better.

Hope this helps! :innocent:

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Thank you! That post helped me a ton. I’m doing something a little different this time, and am encountering a new issue. I made a new post in the appropriate forum, maybe you could take a look?

Thank you for all your help!!

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