Hey guys im trying to swap between character a and character b without the camera resetting, and this is my first time using UE so im encountering a lot of first experience issues.
I don’t even know if im doing this right. I’ve uploaded my blueprint. I had to take off my destroy actor node because it was giving me a runtime error saying my camerboom was not a valid node, assuming because i destroyed it?
Anyway, I can deal with that later. I’m just focused on getting this camera right. And its not working at all. It compiles and gives no errors but the camera is not persistent, and is still resetting every time i swap characters.
Thank you! That post helped me a ton. I’m doing something a little different this time, and am encountering a new issue. I made a new post in the appropriate forum, maybe you could take a look?