Help Please to Launch on iOS

I’m running a MacBook Pro Yosemite and have followed the instuctions to Test on iOS iPad but i get Launch Failed.
UE4 Binary 4.5.1
This is the last few lines of the log file where the error seems to be, any help would be very much appreciated
Thanks

LogPlayLevel:Display: env:
LogPlayLevel:Display: env: Signing Identity: “iPhone Developer: (2XUU9963ZL)”
LogPlayLevel:Display: env: Provisioning Profile: “EpicSpaceBattle Profile”
LogPlayLevel:Display: env: (951604eb-2091-4132-ac21-393e367fcb5d)
LogPlayLevel:Display: env:
LogPlayLevel:Display: env: /usr/bin/codesign --force --sign FDC52A43598ACF94FC97DA4654379982061D0416 --resource-rules=/Users/Shared/UnrealEngine/4.5/Engine/Binaries/IOS/Payload/UE4Game.app/CustomResourceRules.plist --entitlements /Users/Shared/UnrealEngine/4.5/Engine/Intermediate/IOS/build/EpicSpaceBattleAi_IOS.build/Development-iphoneos/UE4Game\ -\ iOS.build/UE4Game.app.xcent /Users/Shared/UnrealEngine/4.5/Engine/Binaries/IOS/Payload/UE4Game.app
LogPlayLevel:Display: env: Warning: --resource-rules has been deprecated in Mac OS X >= 10.10!
LogPlayLevel:Display: env: /Users/Shared/UnrealEngine/4.5/Engine/Binaries/IOS/Payload/UE4Game.app: replacing existing signature
LogRHI:Warning: OpenGL debug output extension not supported!
LogPlayLevel:Display: env:
LogPlayLevel:Display: env: writeDictToFile:1258 ==== Successfully wrote Manifest cache to /var/folders/93/kpqqt91j4x77rjhhky7hdj2c0000gn/C/com.apple.DeveloperTools/6.1/Xcode/2b26e9a9866cdbb8e1aab304ebb8e514/f514c2c4fb8fc14180bda92f847e70561bdb666a/ManifestCache.plist
LogPlayLevel:Display: env: /var/folders/93/kpqqt91j4x77rjhhky7hdj2c0000gn/T/FFBEE853-F135-42B9-8FD5-4D9951E0301F-2323-00000512FC6D6C5C/tmp/XCTest.framework: replacing existing signature
LogPlayLevel:Display: env: 2014-11-05 10:31:40.027 xcodebuild[2323:58604] iPhoneConnect: Failed to copy test bundle dSYM from /Users//Documents/Unreal Projects/EpicSpaceBattleAi/Binaries/IOS/Payload/UE4CmdLineRun.xctest.dSYM to /var/folders/93/kpqqt91j4x77rjhhky7hdj2c0000gn/T/FFBEE853-F135-42B9-8FD5-4D9951E0301F-2323-00000512FC6D6C5C/tmp/UE4CmdLineRun.xctest.dSYM: error Error Domain=NSCocoaErrorDomain Code=260 “The file ???UE4CmdLineRun.xctest.dSYM??? couldn???t be opened because there is no such file.” UserInfo=0x7f9398505bd0 {NSFilePath=/Users//Documents/Unreal Projects/EpicSpaceBattleAi/Binaries/IOS/Payload/UE4CmdLineRun.xctest.dSYM, NSUnderlyingError=0x7f93984cca90 “The operation couldn???t be completed. No such file or directory”}
LogPlayLevel:Display: env: /var/folders/93/kpqqt91j4x77rjhhky7hdj2c0000gn/T/FFBEE853-F135-42B9-8FD5-4D9951E0301F-2323-00000512FC6D6C5C/tmp/IDEBundleInjection.framework: replacing existing signature
LogPlayLevel:Display: env:
LogPlayLevel:Display: env: Testing failed:
LogPlayLevel:Display: env: Test target UE4CmdLineRun encountered an error (Xcode cannot launch applications on ???s iPad??? as it is currently locked with a passcode. Please unlock the device and try again. If you believe this error represents a bug, please attach the log file at /var/folders/93/kpqqt91j4x77rjhhky7hdj2c0000gn/T/com.apple.dt.XCTest-status/Session-2014-11-05_10:31:28-JvHioP.log)
LogPlayLevel:Display: env: ** TEST FAILED **
LogPlayLevel:Display: env:
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles /var/folders/93/kpqqt91j4x77rjhhky7hdj2c0000gn/T/+Users+Shared+UnrealEngine+4.5/Logs * False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles /var/folders/93/kpqqt91j4x77rjhhky7hdj2c0000gn/T/+Users+Shared+UnrealEngine+4.5/Logs * False
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 65
LogPlayLevel:Display: Stacktrace: at Project.RunStandaloneClient (System.Collections.Generic.List`1 DeployContextList, System.String ClientLogFile, ERunOptions ClientRunFlags, System.String ClientApp, System.String ClientCmdLine, AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel:Display: at Project.RunInternal (AutomationTool.ProjectParams Params, System.String ServerLogFile, System.String ClientLogFile) [0x00000] in :0
LogPlayLevel:Display: at Project.Run (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel:Display: Program.Main: ERROR: Client exited with error code: 65
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: RunUAT ERROR: AutomationTool was unable to run successfully.

ok i found i have to have Xcode open