Help please, more fps change the velocity from the animations

Hello good day, i really need please, we have 3 mounths trying to fix the bug.
When we play in our game the players when they have more fps the velocity from the animations change, just the host not has this problem, So what i can do please?
I know i can limit the fps at 60 and pause this bug while, but is not really good idea.

Are you talking about skeletal animations or character movement programming?

Skeletal animations should always run on time, whereas character movement needs to related to delta time to work the same on all platforms.

For instance, a default editor session runs at 120fps. If I code something like this:

328562-screenshot-1.jpg

the actor will rise at a certain rate. But on a system running at 60fps, the actor will rise at half the speed. The answer is to recode the movement like this:

328563-screenshot-2.jpg