Sorry! The Message Center hasn’t warned me about this post. I answered you via PM, but I’m pasting the answer here for anybody who wants to know how to do that.
"I’m an artist, not a coder. So I’m sending you my BP_anim printscreen. As far I could notice, you just missed a connection in your BP. Here’s mine:
My “CastToJoker” is a custom variable extended from “CasttoPlayerCharacter”
I’m not using this method anymore, so I didn’t go further in this process. Here’s another way to do this:
https://www.youtube.com/playlist?lis…NKuDQKzuj9LG78
In this tutorial, I found out we can do all the movement without changing and blending direction in Event Graph. We can code in Anim Graph to tell the engine how the character should change the State between walk, aim and aim walking. Like this:
Then I took a look at something more advanced, like Character Interaction in the Marketplace: https://www.unrealengine.com/marketp…er-interaction
The logic is the same. They use Anim Graph to set the skeleton position and Event Graph to set things like IK foot tracing and spine rotation when aim."
Hope it helps somebody.