I’m trying to achieve something like this for AI in my project (not as intense, but the idea is there). The mechanic is similar to what Pikmin does.
I have around 100 AI following the player, the solution I’ve found for now was to make the collision between the player and AI to overlap, and I tried using a Add Force, but only works on AI that are on the “edge” of the crowd.
Video as it is right now.
Everything is working with a Blackboard/Behaviour tree.
Unfortunately it didn’t work very well. For some reason half of the AI stopped moving at all. and it doens’t give me the same effect as the first video
Thanks for the videos.
Yeah this could work. I need to test if it’s really worth doing it.
While would be worth it having it like that for it to have a “mob” mentality and only transform them to AI when needed, I can see this scaling up a lot.