HELP: Player Rotations Look at Same Cursor On Server And Client

Basically what I’m trying to do is make both client and server look at the mouse location and make it so that other clients can see the rotations of all other players. I have already looked all over the internet and could not find a fix to my problem…

The client is looking at the mouse cursor but so is the server from the clients view port as seen below.

On the server, the client is looking at the servers cursor but neither the client or the server can see the rotations of the top of the tank change when the mouse cursor is moved on each other view port.

I have already tried making a custom event and setting it to run on server only and all the other options but none of them fixed my problem. I think I could fix it with player index somehow but I am still researching how to use player index.

Thank You to all that help me.