Help -- Player Actor sometimes get's destroyed for no reason

Thanks, will give it try~
I can confirm the player actor gets destroyed, because I added something in “OnDestroyed Event” - what I added successfully triggered when the behavior happens.
but really why something like this happen? I’m pretty sure I neither have destroy actor nodes or reset the actor’s location. My guts leads me to something related to the physics settings, maybe there’s something in those parameters I can adjust to get the actors to behave more stable? any hints? :slight_smile: