Hey @Guesscui2018!
So what behavior is happening to know that the player actor is being destroyed? What kind of player do you have exactly?
Also, you should be able to use Shift + F1 to eject from the player in the Play In Editor mode, then go to the World Outliner and seek out actors. If it was only moved, you should still be able to find it.
Maybe use that knowledge to eject, find it in the list, then re-attach, then try to get it to “Destroy” as it has been. If the actor is destroyed, it will actually be deleted from the list and you should be able to watch that happen (it’s a little slow, about a 2sec delay).
Maybe give that a shot and see how that goes?