hello,im stuck on logic and i cant make it(im kinda new in unreal)
i want to create a runner,where level will spawn like(all other guides everywhere,when they spawning actors as a “ROAD”)I try all way which i knew and could find,nothing works.
so point is,when player is running,spawn levels with box collision(trigger box),lets say i have 5 levels and i want use the same levels,but somehow i cant.its asks me to create everytime new ones and its not good idea for runners
i want to create a spawn point(with arrow)and spawn on this location this 5 levels,everytime when player pass the 1 level and that way continiue endlessly
Hey there @lounby! Just so I understand, you are trying to make an endless runner, and struggling to spawn the tiles?
Here’s a bit dated tutorial series from the team a while back on making an endless runner that might help you understand the logic. Alternatively I have a newer tutorial that’s a bit less in depth.
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here’s a whole series that’s a bit newer:
ty for respond.
i was making from this video and is good guide.but the problem is i have my AI in game and its need nav mesh to move around,the whole point of the game is about the AI i have.i cant spawn nav mesh bounds with blueprint or attach this nav mesh to the player,i want to make level and spawn this levels with nav mesh in it.all guides about persistent levels are,how to make game optimized and make loading screens and other,but i cant use same level to spawn again and again
Ohhh so you’re runner is a bit different from the standard. Are there still lanes? As I would usually go with custom AI for standard infinite runners, as navmesh is a bit overkill for an infinite runner. For levels that need to spawn in different portions you’d regenerate the navigation mesh for the actors that need it. You can modify the nav mesh at runtime, and you can use navigation invokers to solve that issue.
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Generating the navmesh (and modifying it multiple ways at runtime):
Navigation invokers (For large maps that can’t have navmesh cover the whole thing):
thanks
there problem,its only working if u have a nav mesh vomule bounds zone in your level and this invoker working inside that zone,but i want to make this Zone follow the player,there 0 infromation about that,literally 0.
the whole point is i want to make Runner and AI will move and with the player,i cant make it with spawn actors and add nav mesh volumes there.
i was thinking to make it with load levels.
in levels will be a nav mesh bounds added and everytime its will spawn wth level,but the point is i cant make it spawn with overlap,like i do with Spawn actor.
the load level dontt have the location inputs and im really get stuck here.
im starting thinking,im the first guy,who asking questions like this.
i asked every discord group,no one have answer