- The question is in the video -
i got bones on the rotors and they rotate based on player input more speed more rotor spin less speed less rotor spin till stop …
But im not using any animations on the mesh in player blueprint …instead the copter roll pitch is put into the player controls BP and are calculated based on play input .
i need the same is now but on the pawn direction …what direction the pawn is facing should play the pitch roll ,
But as u see in the video when
i turn copter the pitch roll calculations are still on the world space …
That is best i can do in trying to explain the issue i got …i really dont have much idea what i am doing and making up most of the code from experimenting than any knowledge of why they fit together