Help: Particle Effect by FPV or TPV

Currently in my Mod I have Fire Arrows, however I have a slight problem. The Fire for both the third person and third person shows up.
Ive been looking for days, checking the Torch weapon as a comparison, but I just cant tell what’s different.

I’m assuming you used the torch as a base to set up the fire particle on the arrow by adding particle systems to the components section of the arrow projectile bp?
Only thing I can think of is that maybe both particles are using the same root? I had the same issue with a light on the sword then I realized I had never dragged the 2nd light to the Mesh3p.
In the pic Pointlight2 & ParticleSystem2_0 are both rooted to the 3p mesh, the rest are rooted to the 1p mesh. I don’t know about the arrow, but the TPV sword and other TPV weapons kind of “sway” a little when you are looking at them in the components tab, the particle system & light attached to it will also “sway”. That helps to visually verify it’s attached to the right mesh.

FYI, In case you’re wondering, I only used the same FPV particle system for TPV and rotated it because the TPV fire just didn’t have the “Fullness” the FPV particle system does after “stretching” it to fill the sword. Not to mention the colored flames were slightly different colors in FPV & TPV when using the other particle system. I’m sure that’s just a color setting in the particle itself but FPV looks better anyway.

I achieved a fire particle effect on my arrows by editing my ProjArrow_ file, clicking on “Components” (top right) and adding the desired particle effect. It looks like this in the editor:

Are you attaching the particle effect to the ProjArrow_ file or elsewhere?