Can some one help me please? I have been stuck on this for hours :3 .
link text
Thanks!
Can some one help me please? I have been stuck on this for hours :3 .
link text
Thanks!
Hi,
If you’re running an engine build from source, try running Setup.bat again. Ensure that you have run through all the necessary steps to set up Android development properly as well:
https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/
Is this occurring if you attempt to package a clean project as well?
Alright,
Sorry I haven’t replied quickly enough, but firstly, I downloaded the Engine from the EPIC Games launcher. I have went though the instructions on the Android development, and it actually does want pack/deploy the app on my phone, but i’m trying to export a Google Cardboard game, but it will always fail to Pack. I even reinstalled Visual Studio (2013) and the other essential file (Nvidia), but even after completely retrying to recreate the project, it still fails.
I am using : https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/1/index.html
To help myself.
I do get some type of errors, and checking my logs would be very appreciated.
Thanks!
Take a look at my new logs: http://pastebin.com/c7yhZEB9
Hello,
After further investigation, this appears to be related to the bug linked below:
This was originally reported in this thread: https://answers.unrealengine.com/questions/431231/daydream-412-having-both-armv7-arm64-support-selec.html
Let me know if you have any further questions.
Have a great day