Help Packaging plugin Niagara

Here is the log

Blockquote
LogPluginBuilder: ====================================================================================================
LogPluginBuilder: [Plugin Name] FootstepSystemComponent / [Plugin Version] 1.0 / [Engine Version] 5.3
LogPluginBuilder: ----------------------------------------------------------------------------------------------------
LogPluginBuilder: Running AutomationTool…
LogPluginBuilder: Using bundled DotNet SDK version: 6.0.302
LogPluginBuilder: Starting AutomationTool…
LogPluginBuilder: Parsing command line: BuildPlugin -Plugin=F:/EpicMarketplace/Marketplace/Plugins/FootstepSystemComponent/FootstepSystemComponent.uplugin -Package=F:/Marketplace/BuiltPlugins/FootstepSystemComponent_5.3 -TargetPlatform=Win64+Android -StrictIncludes
LogPluginBuilder: Initializing script modules…
LogPluginBuilder: Total script module initialization time: 0.32 s.
LogPluginBuilder: Executing commands…
LogPluginBuilder: Copying 45 file(s) using max 64 thread(s)
LogPluginBuilder: Reading plugin from F:\Marketplace\BuiltPlugins\FootstepSystemComponent_5.3\HostProject\Plugins\FootstepSystemComponent\FootstepSystemComponent.uplugin…
LogPluginBuilder: Building with precompiled headers and unity disabled
LogPluginBuilder: Building plugin for host platforms: Win64
LogPluginBuilder: Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” UnrealEditor Win64 Development -Project=“F:\Marketplace\BuiltPlugins\FootstepSystemComponent_5.3\HostProject\HostProject.uproject” -plugin=“F:\Marketplace\BuiltPlugins\FootstepSystemComponent_5.3\HostProject\Plugins\FootstepSystemComponent\FootstepSystemComponent.uplugin” -noubtmakefiles -manifest=“F:\Marketplace\BuiltPlugins\FootstepSystemComponent_5.3\HostProject\Saved\Manifes
t-UnrealEditor-Win64-Development.xml” -nohotreload -NoPCH -NoSharedPCH -DisableUnity -log=“C:\Users\Me\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt”
LogPluginBuilder: Log file: C:\Users\Me\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
LogPluginBuilder: Parsing headers for UnrealEditor
LogPluginBuilder: Running Internal UnrealHeaderTool F:\Marketplace\BuiltPlugins\FootstepSystemComponent_5.3\HostProject\HostProject.uproject F:\Marketplace\BuiltPlugins\FootstepSystemComponent_5.3\HostProject\Intermediate\Build\Win64\UnrealEditorNU\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
LogPluginBuilder: Total of 4 written
LogPluginBuilder: Reflection code generated for UnrealEditor in 6.9790994 seconds
LogPluginBuilder: Writing manifest to F:\Marketplace\BuiltPlugins\FootstepSystemComponent_5.3\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
LogPluginBuilder: Building UnrealEditor…
LogPluginBuilder: Using Visual Studio 2022 14.36.32543 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
LogPluginBuilder: Determining max actions to execute in parallel (4 physical cores, 4 logical cores)
LogPluginBuilder: Executing up to 4 processes, one per physical core
LogPluginBuilder: Requested 1.5 GB memory per action, 4.94 GB available: limiting max parallel actions to 3
LogPluginBuilder: ------ Building 8 action(s) started ------
LogPluginBuilder: [1/8] Compile [x64] FootstepSystem.cpp
LogPluginBuilder: C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Source\Niagara\Public\NiagaraScalabilityState.h(5): fatal error C1083: Cannot open include file: ‘NiagaraScalabilityState.generated.h’: No such file or directory
LogPluginBuilder: [2/8] Compile [x64] FootstepSystemComponent.cpp
LogPluginBuilder: [3/8] Resource Default.rc2
LogPluginBuilder: [4/8] Compile [x64] FootstepSystemComponent.init.gen.cpp
LogPluginBuilder: [5/8] Compile [x64] FootstepSystem.gen.cpp
LogPluginBuilder: C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Source\Niagara\Public\NiagaraScalabilityState.h(5): fatal error C1083: Cannot open include file: ‘NiagaraScalabilityState.generated.h’: No such file or directory
LogPluginBuilder: Total time in Parallel executor: 14.12 seconds
LogPluginBuilder: Total execution time: 33.41 seconds
LogPluginBuilder: Took 33.60s to run dotnet.exe, ExitCode=6
LogPluginBuilder: UnrealBuildTool failed. See log for more details. (C:\Users\Me\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
LogPluginBuilder: AutomationTool executed for 0h 0m 35s
LogPluginBuilder: AutomationTool exiting with ExitCode=6 (6)
LogPluginBuilder: ----------------------------------------------------------------------------------------------------
LogPluginBuilder: Error: [Return Code] 6

Blockquote

I’ve tried everything, I’m using a plugin called Plugin Builder, but packaging the normal way fails as well. I’ve setup Android, I’ve set supporting and target platforms. Anyone have any idea?

Still no progress on this :frowning:

Bump, still having this issue