Hi
New to UE5 - tried to package a project and it keeps getting an issue with making the log file when i package. It’s trying to build the log file in a path that doesn’t exist “C:\Users\Phongs” should be “C:\Users\Phong’s PC” im assuming… Does anyone know how to fix this issue?
output log below
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Unreal Projects/Sisyphus/Sisyphus.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57921 -project=“D:/Unreal Projects/Sisyphus/Sisyphus.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Projects/Sisyphus/Sisyphus.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iost
ore -pak -prereqs -archivedirectory=“D:/Unreal Projects/Packages/Sisyphus” -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\Phong’s PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Unreal Projects\Sisyphus\Sisyphus.uproject
UATHelper: Packaging (Windows): Sisyphus.uproject requires a temporary target.cs to be generated (OculusVR plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe Sisyphus Win64 Development -Project=“D:\Unreal Projects\Sisyphus\Sisyphus.uproject” “D:\Unreal Projects\Sisyphus\Sisyphus.uproject” -NoUBTMakefiles -remoteini=“D:\Unreal Projects\Sisyphus” -skipdeploy -Manifest=“D:\Unreal Projects\Sisyphus\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Phong’s PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-Sisyphus-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Phongs
UATHelper: Packaging (Windows): ERROR: Unhandled exception: System.Exception: Error while creating log file “C:\Users\Phongs”
UATHelper: Packaging (Windows): —> System.UnauthorizedAccessException: Access to the path ‘C:\Users\Phongs’ is denied.
UATHelper: Packaging (Windows): at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UATHelper: Packaging (Windows): at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UATHelper: Packaging (Windows): at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UATHelper: Packaging (Windows): at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
UATHelper: Packaging (Windows): at System.IO.StreamWriter…ctor(String path)
UATHelper: Packaging (Windows): at EpicGames.Core.DefaultLogger.AddFileWriter(String Name, FileReference OutputFile) in d:\build++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 891
UATHelper: Packaging (Windows): — End of inner exception stack trace —
UATHelper: Packaging (Windows): at EpicGames.Core.DefaultLogger.AddFileWriter(String Name, FileReference OutputFile) in d:\build++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 901
UATHelper: Packaging (Windows): at EpicGames.Core.Log.AddFileWriter(String Name, FileReference OutputFile) in d:\build++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 231
UATHelper: Packaging (Windows): at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 553
PackagingResults: Error: Unhandled exception: System.Exception: Error while creating log file “C:\Users\Phongs”
UATHelper: Packaging (Windows): Took 0.2974973s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Phong’s PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-Sisyphus-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.