[HELP] Online subsystem - ShowExternalLoginUI, nothing happens on success

I’m having trouble getting user data using ShowExternalLoginUI, the ‘On success’ node is not being executed at all. The login overlay of the gaming platform (Google Play, in this case) is triggered but everything that happens after (what is in the success node) is not occurring. According to the logs the function is returning success.

Screenshot 2023-12-22 133945

[2023.12.23-03.09.37:208][168]LogOnline: OSS: GPG OnAuthActionFinished: SIGN IN, AuthStatus: VALID
[2023.12.23-03.09.37:208][168]LogOnline: OSS: OnAuthActionFinished SIGN IN 1
[2023.12.23-03.09.37:208][168]LogOnline: OSS: FOnlineAsyncTaskGooglePlayLogin::OnAuthActionFinished 1 -3
[2023.12.23-03.09.37:232][169]LogOnline: OSS: FOnlineAsyncTaskGooglePlayLogin: Finalize.
[2023.12.23-03.09.37:232][169]LogOnline: OSS: FOnlineAsyncTaskGooglePlayLogin: TriggerDelegates. 1
[2023.12.23-03.09.37:232][169]LogOnline: OSS: StartShowLoginUITask starting ShowLoginUITask_Internal
[2023.12.23-03.09.37:232][169]LogOnline: OSS: StartShowLoginUITask_Internal
[2023.12.23-03.09.37:233][170]LogOnline: OSS: FOnlineAsyncTaskGooglePlayShowLoginUI: User authorized.
[2023.12.23-03.09.37:239][170]LogOnline: OSS: FOnlineAsyncTaskGooglePlayShowLoginUI::OnFetchSelfResponse
[2023.12.23-03.09.37:239][170]LogOnline: OSS: FOnlineAsyncTaskGooglePlayShowLoginUI FetchSelf success

The project is in the google play store along with its corresponding configurations.

Settings

  • Unreal Engine 5.3.2 (git)

  • SDK API 33

  • NDK Android-26

  • play-services-auth,18.1.0

  • play-services-nearby,18.1.0

  • play-services-games,18.0.1

  • play-services-plus,17.0.0

  • Online subsystem null

  • Online subsystem Google Play

  • Online subsystem iOS

  • Shipping (for distribution)

I’ll try to drop additional info soon but it is getting me crazy. Any idea?

Did you find a solution. It looks like delegate FOnLoginUIClosedDelegate is never called.