I’m having trouble getting user data using ShowExternalLoginUI, the ‘On success’ node is not being executed at all. The login overlay of the gaming platform (Google Play, in this case) is triggered but everything that happens after (what is in the success node) is not occurring. According to the logs the function is returning success.
[2023.12.23-03.09.37:208][168]LogOnline: OSS: GPG OnAuthActionFinished: SIGN IN, AuthStatus: VALID
[2023.12.23-03.09.37:208][168]LogOnline: OSS: OnAuthActionFinished SIGN IN 1
[2023.12.23-03.09.37:208][168]LogOnline: OSS: FOnlineAsyncTaskGooglePlayLogin::OnAuthActionFinished 1 -3
[2023.12.23-03.09.37:232][169]LogOnline: OSS: FOnlineAsyncTaskGooglePlayLogin: Finalize.
[2023.12.23-03.09.37:232][169]LogOnline: OSS: FOnlineAsyncTaskGooglePlayLogin: TriggerDelegates. 1
[2023.12.23-03.09.37:232][169]LogOnline: OSS: StartShowLoginUITask starting ShowLoginUITask_Internal
[2023.12.23-03.09.37:232][169]LogOnline: OSS: StartShowLoginUITask_Internal
[2023.12.23-03.09.37:233][170]LogOnline: OSS: FOnlineAsyncTaskGooglePlayShowLoginUI: User authorized.
[2023.12.23-03.09.37:239][170]LogOnline: OSS: FOnlineAsyncTaskGooglePlayShowLoginUI::OnFetchSelfResponse
[2023.12.23-03.09.37:239][170]LogOnline: OSS: FOnlineAsyncTaskGooglePlayShowLoginUI FetchSelf success
The project is in the google play store along with its corresponding configurations.
Settings
Unreal Engine 5.3.2 (git)
SDK API 33
NDK Android-26
play-services-auth,18.1.0
play-services-nearby,18.1.0
play-services-games,18.0.1
play-services-plus,17.0.0
Online subsystem null
Online subsystem Google Play
Online subsystem iOS
Shipping (for distribution)
I’ll try to drop additional info soon but it is getting me crazy. Any idea?