Hey @FOOZA2907,
You would store achievements in your save system and assign each UI element an unlock condition via blueprints or C++. Can you explain a bit more about what you are asking here, as I am not quite sure what you mean?
Hey @FOOZA2907,
You would store achievements in your save system and assign each UI element an unlock condition via blueprints or C++. Can you explain a bit more about what you are asking here, as I am not quite sure what you mean?