Help on how to create hit-boxes/collision volumes for game characters in blueprint.

Hello everyone, I’ve been working on a 2 player fighting game, I have 4 playable characters. Check it out here Chronicles Of Eden, A 2 Player Fighting Game. Please help out, I've many blue print issues to solve. - Work in Progress - Unreal Engine Forums

Now I have reached the stage where I have to create some hit-boxes on my characters so they can react to hits I from other characters and projectiles. I don’t have much knowledge on how to approach creating hit boxes or collision volumes using blueprints. And I don’t know anything about C++ :slight_smile:

Could you guys here on this awesome forum help me with some tips, how to’s, or links to tutorials involving hit-boxes. Thanks in advance.

Chronicles of eden. The game I’m working on.

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In the second half of this video linked below, he shows how to setup hit boxes and event hit. It’s not in English but I think this may be a good place to get started.

[video]www.youtube.com/watch?v=zGJUyCI6rpg[/video]

Anyone know of similar tutorials in English. And what important things do you think can be consider and learn in order to apply this technique to a fighting game or other kinds of games?