When I place an AI in the world it will follow the player, and when I stop it just walks up to the player at the same speed and comes to a screeching halt. However, the issue I am having is with spawned in AI characters. The same exact AI will follow the player, but then before it reaches the player it will start to slow down before reaching the player if I stop moving. I can’t figure out whats causing this.
The weird thing is that this was working correctly before (the AI would come to a fast halt in front of the player instead of slowly slowing down to get in front of the player). The last thing I remember changing that caused this discrepancy is changing the Nav Mesh system > adding a supported agent > and changing the nav agent radius.
Any help would be deeply appreciated.
UPDATE 1: just tried creating a new project and migrated everything over and still the same issues, so I don’t think it had anything to do with altering the project settings.