Help on Figuring Out Why AI Character Not Responding Correctly

When I place an AI in the world it will follow the player, and when I stop it just walks up to the player at the same speed and comes to a screeching halt. However, the issue I am having is with spawned in AI characters. The same exact AI will follow the player, but then before it reaches the player it will start to slow down before reaching the player if I stop moving. I can’t figure out whats causing this.

The weird thing is that this was working correctly before (the AI would come to a fast halt in front of the player instead of slowly slowing down to get in front of the player). The last thing I remember changing that caused this discrepancy is changing the Nav Mesh system > adding a supported agent > and changing the nav agent radius.

Any help would be deeply appreciated.

UPDATE 1: just tried creating a new project and migrated everything over and still the same issues, so I don’t think it had anything to do with altering the project settings.

Hello.

If you juste dupplicate the third person character from the content start, and make it follow you, do you have the same behavior ?

I have the same behavior when i set it to the AI controller with the Behavior Tree

Did you try fiddling with the movementComponent parameters ? WalkSpeed, RunSpeed, etc. There also is a decreasing speed parameter, the solution is probably in here

That doesnt work, plus when the AICharacter is placed rather than spawned it will work. Forgot to mention that in regards to spawned AIs some on a rare occasion will not slow down and just approach the player character like normal. However, once the one outlier of the group touches the player then it acts like the rest of the AI and slows before reaching the Player