I have two of the same objects sitting next to each other in the same light and same material. One of the objects shows up all black while the other shows up correctly. I have tried adjusting the lightmap resolution for the objects that were modeled outside of Unreal but I also have this same issue with objects such as the Unreal cube, cylinder, and box. If I place a light source directly next to the black object it illuminates a portion of the black object but not the entire thing. The link below will take you to the an image of what is happening. Thanks for your help in advance.