[HELP Noob] Send Struct data to server

I am really new with UE, so please bear with me.

I have a inventory system that has 3 slots. When the player picks up an item, it adds it to the first open slot. I have input actions on keys 1,2,3.

When the Server player presses the 1 key, it checks his inventory for the item in slot 1, (Which is stored as a stuct), then using a switch I set the child actor “Equipped item” to the correct item

The issue I am having, is getting this to replicate. The client presses 1, the animation of taking the item out is played, but there is no item. I have figured out, this is because the Item Struct Name is null on the server, as opposed to the client.

I am sure it’s something simple, but I have been trying to figure it out for a few hours now, and have made no progress. Any help would be appreciated!

Thanks :slight_smile:

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