So Im totally new to UE and finally created my first game that I want to package, but when I do packaging for windows after some time I get a “LogAudioMixer: Display: Audio Buffer Underrun detected” message in console and this message just keeps coming and coming. I didnt put any sounds to my game so im not sure why its coming up…Any ideas how to fix it?
Golden rule with packaging is to do it from a new project.
Make an empty project, then migrate your main map ( or maps ) from your current project to the new one.
Then try packaging from there…
Thank you so much it worked! Although I had to migrate not only my level but also game mode blueprint.