Help Needed with Packaging My Game for [Windows]

Hi everyone,

I hope you’re all doing well. I’m reaching out because I’m struggling with an issue in Unreal Engine that I haven’t been able to resolve after several attempts over the past three days. Despite trying everything I can think of, I keep encountering the same error during the packaging process.

Specifically, I’m seeing the following errors in the log:

DecompressImage failed

SceneCulling instance hierarchy is disabled

Unable to use promoted target - … does not exist

License not activated

I’ve already tried troubleshooting by re-importing assets, verifying SDK versions, and even cleaning the project, but nothing seems to work. I’m really stuck and would greatly appreciate any advice or suggestions you might have on how to fix this issue.

If anyone has experienced similar errors or has insights into what I might be missing, I’d be incredibly grateful for your help!

Thank you so much for your time, and I look forward to hearing from you.

Best regards,

[Benjamin]