Hey everyone,
I’ve been running into a strange issue with my character animations in Unreal Engine, and I’m hoping someone here might have some insight!
Here’s the situation:
I created and rigged a character in Blender. While learning how to set up IK, I followed a tutorial that separated the hands and arms (same for the feet and legs) and connected them to the IK targets. Everything worked perfectly in Blender—I made the animations, baked them, and had no issues.
When I imported the character and animations into Unreal Engine, most of the animations worked fine, but a few have this weird latency between the hands and arms. Basically, the hands don’t move exactly in sync with the arms, even though they should.
Here’s the weird part:
If I open the problematic animation in Unreal’s animation editor and add a keyframe to any random bone (without even moving it, just pressing KEY), the animation starts working perfectly—just like it does in Blender. However, this fix only works in the animation editor or the animation preview from the skeletal asset. If I play the same animation in the world or via Blueprint, the issue comes back.
I’m considering just connecting the bones and starting over, but that would mean redoing a lot of animations, which I’d rather avoid.
Has anyone experienced this or know what’s happening? Any tips or advice would be greatly appreciated!