I’m having a lot of trouble simply applying a low-pass-filter to sounds when the player enters a reverb volume. I’ve edited the ‘Master’ Sound Class in the Sound Class Editor to have ‘Apply Ambient Volume’ to true:
When in the Reverb Volume, many sounds work fine (such as gunshots), however certain sounds (like all sounds played via AnimNotify on my player’s arms (so all my gun handling and reload sounds) play with no low-pass-filter.
Does anyone know why these certain sounds aren’t affected by the Reverb Volume?
Or is there another simple way to apply a low-pass-filter to all sounds in the game (through the AudioDevice)?
I’m open to any/all suggestions. Thanks